• Featured
  • Podcast
  • ExplicitE

35. Relics and Bones

The players find out what is at the end of the compass and struggle to reconcile their choices Read More
  • Featured
  • Podcast
  • ExplicitE

34. Roc and a Hard Place

The party escapes from the clutches of the swamp hags and runs into a legendary creature that could bring them all down Read More
  • Featured
  • Podcast
  • ExplicitE

33. Visions of Madness

The crew of Demiteens faces a series of unforeseen obstacles after crossing over the southern mountains in their quest to follow St. Barb's compass Read More
  • Podcast
  • ExplicitE

32. The Swarm

The crew of Demiteens faces a series of unforeseen obstacles after crossing over the southern mountains in their quest to follow St. Barb's compass Read More
  • Podcast
  • ExplicitE

31. The Company We Keep

Zendar gets his first mission from Cyrog, who sends Pif (Demigod of Incarceration) and Sodryn (Demigod of Killer Whales) along with him Read More
  • Podcast
  • ExplicitE

30. Finding Trust

The players try and appease an Aarakocra boarding party while struggling to keep the airship aloft in a powerful storm Read More
  • Podcast
  • ExplicitE

29. Unwelcome Guests

The players pull together to deal with a powerful threat while Janus wrestles with personal demons Read More
  • Podcast
  • ExplicitE

28. Going South

The players plan out their next moves while struggling to maintain order among the crew Read More
  • Podcast
  • ExplicitE

26. A Twist In Time

The players make plans for what to do next while Zendar finds himself among strange company Read More

DM's Notes

Info and extras about Rise of the Demigods

Rise of the Demigods © 2018